ALFREDO MEYERS
Visualization Artist | Unreal Specialist | CGI Technical Lead
PROFILE
Senior Visualization Artist and CGI Technical Lead with 15+ years of experience creating productionintent visualizations, motion graphics, and real-time 3D automotive experiences for Ford, Lincoln, Mercedes Benz, Kia, Subaru, Audi, and Chris Craft. Expert in Maya, Unreal Engine, Foundry Nuke, Chaos V-Ray, Autodesk VRED, and Adobe Creative Suite, specializing in scalable pipeline development, workflow automation, and AI-assisted visualization systems such as Midjourney and Vizcom. Proven ability to translate 2D concepts into high-fidelity 3D illustrations / renderings, develop enterprise asset libraries, and deliver executive-level storytelling visuals and design systems for cross-functional teams and leadership reviews.
CORE COMPETENCIES
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3D Illustration Design & Visualization | Production-Intent Visualization | Motion Graphics & Animation
Real-Time Engines (Chaos V-Ray, Unreal Engine, Autodesk VRED) | Virtual Production | Immersive AR/MR/VR
Experiences & Design Reviews | LED Volume Pipelines
Pipeline Development | Workflow Automation | AI-assisted production pipelines for asset generation, iteration
automation, and real-time visualization workflows
Post-Production (Nuke, Adobe After Effects, Premiere Pro)
Asset Libraries | Design Systems | Visual Guidelines | Developer Hand-off Documentation
3D Modeling | UV Unwrapping | Texturing | Shading Systems | Lighting Development
Automotive Visualization | Configurators | Real-Time Rendering Systems
Executive Storytelling | Leadership
SOFTWARE
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Unreal Engine • Autodesk Maya • VRED • 3ds Max • Chaos V-Ray • Nuke • Substance 3D • SynthEyes •
PFTrack • Datasmith • Deep Exploration • Unity • Adobe Creative Suite (Photoshop, Illustrator, After Effects,
Premiere Pro) • Figma • Rive • Midjourney • Vizcom • Meta VR Tools
PROFESSIONAL EXPERIENCE
Senior Visualization Artist | Unreal Engine Specialist | CGI Technical Lead
Latcha | 2019 – Present
- Led Unreal Engine-based real-time 3D illustration and virtual production pipelines for Ford, Lincoln, Mercedes Benz USA, Audi, Kia, and Subaru, delivering production-intent visualizations, interactive experiences, and AR/MR/VR applications for leadership and stakeholder presentations.
- Designed and implemented scalable 3D asset generation pipelines across Maya, Unreal Engine, and Nuke, improving production efficiency through standardized workflows and reusable templates.
- Architected and owned enterprise-level asset libraries and automotive visualization design systems to ensure consistency across programs.
- Integrated AI-assisted workflows using Midjourney and Vizcom for rapid concepting, 3D object ideation, prop generation, and stand-in assets, improving production throughput and enabling faster iteration of 3D illustration and animation assets.
- Team Leader: Unreal real-time workflows for interactive design review and executive presentations.
- Created post-production workflows using Adobe After Effects and Nuke for animation refinement, motion graphics development, and presentation-ready deliverables.
- Produced high-fidelity 3D illustration assets and real-time visualization content for executive and seniorleadership reviews, bridging design intent with production execution across multiple vehicle programs.
- Performed 3D modeling, UV unwrapping, texturing, and shading in Maya to deliver production-ready automotive assets optimized for real-time and offline rendering pipelines.
- Authored detailed pipeline documentation and developer hand-off materials to support engineering integration and cross-functional collaboration.
- Served as lead visualization artist for VIP client and executive demos, presenting interactive real-time systems and automotive design experiences.
Lead 3D Artist
Latcha | 2014 – 2019
- Produced high-fidelity 3D illustrations, photoreal renderings, and motion graphics for automotive clients including Ford, Lincoln, Audi, Subaru, Kia, and Chris Craft.
- Translated 2D design concepts into production-ready 3D visualizations for marketing, engineering, and interactive applications.
- Developed real-time interactive configurators and visualization tools using Unreal Engine and Unity to support product storytelling and customer engagement.
- Performed full 3D production workflows including modeling, UV unwrapping, and texturing for automotive assets.
- Collaborated with designers and developers to ensure accuracy, visual fidelity, and production readiness of all 3D assets.
- Supported early-stage virtual production workflows and established foundational pipelines for real-time automotive visualization.
3D Artist
Latcha | 2008 – 2014
- Created photo-realistic automotive renderings and animations using Maya, V-Ray, and Nuke for print, digital, and broadcast applications.
- Specialized in high-end compositing workflows integrating CG assets with photography for automotive advertising campaigns.
- Developed CAD-based visualization assets for prototype and concept vehicle programs, including defense-related JLTV data visualization.
- Supported lighting, shading, and rendering pipeline development for high-resolution production assets.
EDUCATION
BFA – 3D Animation and Digital Media
College for Creative Studies, Detroit, MI