ALFREDO MEYERS

TECHNICAL LEAD, CGI

Automotive Digital Asset Pipelines | Real-Time 3D | CGI Technical Leadership

CGI Technical Lead with 15+ years of automotive experience specializing in digital asset management, real-time 3D pipelines, and production workflows. Skilled in managing vehicle asset libraries, coordinating cross-functional teams, and developing scalable visualization solutions.

2026 DEMO REEL

Automotive brands

UNREAL ENGINE / REAL-TIME VISUALIZATION

Interactive automotive visualization, virtual production, and Digital Twin workflows developed in Unreal Engine. Ford Bronco Configurator demo: data-prep, rigging, custom blueprints, environments, animation, shaders and lighting:

VIRTUAL PRODUCTION

Lead Engineer: Unreal Engine Virtual Production Studio (LED-Volume)

Built and supported Unreal Engine virtual-production workflows used to produce campaign imagery and footage. For: Ford Bronco, F-150, and Maverick, collaborating with Epic Games, utilizing nDisplay and VIVE camera tracking.

AUTOMOTIVE PHOTOREALISTIC CGI & DIGITAL TWINS

High-fidelity automotive CGI created from production CAD data, showcasing photorealistic materials, lighting, environments, and vehicle detail. Built on standardized asset pipelines supporting interactive visualization, configurators, and Digital Twin experiences.

Autodesk Maya -> Chaos V-Ray -> Multichannel-EXR -> Foundry Nuke Composite -> .PSD Asset